
Olivia Onyia
Cinematic Composer & 3D Environmental Artist

My journey began with a fascination for how sound can change our perception of space. Today, I bridge that gap by offering a dual-specialty in 3D Environment Art and Cinematic Music. By designing the "canvas" and the "atmosphere" simultaneously, I ensure that every digital realm I touch feels cohesive, immersive, and alive.
Whether I am sculpting a landscape or scoring a legend, my goal is to create experiences that resonate. I am currently looking to bring my unique blend of visual and auditory skills to the gaming industry and forward-thinking multimedia companies.
Games I love to play:
Horizon (ZD & FW)
Journey
Kena: Bridge of Spirits
Spiritfarer
No Man's Sky
Education
Master of Fine Arts in Game Audio & Music-2024
Bachelor of Arts in Music - 2015
Certificate in Recording Arts - 2016
Skills
Advance: Cubase
Proficient: Blender, Unity, Sibelius
Learning: Unreal Engine (& Blueprints)
Services
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3D Environment Art
Building the Stage. I specialize in creating high-fidelity digital landscapes that anchor narratives and invite exploration. From conceptual layout to final lighting, I focus on scale, mood, and structural storytelling to bring your vision to life.
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Focus: Level Design, Architectural Modeling, Prop Design, Cinematic Lighting.
Cinematic Compositions
Scoring the Sound. A world isn’t complete until it’s heard. I compose original orchestral and atmospheric soundscapes designed specifically to elevate the emotional weight of visual media.
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Focus: Narrative Scoring, Ambient Textures, Orchestral Arrangements, Game Soundtracks.
Creature Art
In Development: I am currently expanding my studio capabilities to include Creature Design, Rigging, and VFX. Keep an eye out on my art portfolio page to see my latest technical growth.
I am currently available for freelance opportunities and studio collaborations. Whether you need a custom-scored soundtrack, a detailed 3D environment, or a full-scale world-building partner, I’d love to hear about your project.